2. Step: Select a door texture, I choose lab1_door7
Door1a.jpg (274.01К)
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3. Step: Now build the door, as I showed above!
4. Step: Now Build the Origin. The Center of the Origin Brush is like the Axis, the Door will rotate around.
door2a.jpg (258.6К)
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5. Step: Highlight the door and the origin, now press CTRL + T (Tie To Enity)
6. Step: Select Func_Door_Rotating in the “Entity Menu”.
enity.jpg (10.53К)
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Class:
- func_door_rotating
Attributes:
- Rendermode: Normal
- Fx Amount: 0
- Delay before Close: 4 (The door will now shut after 4 Seconds)
- Speed: 100 (Or Choose whatever you want)
- Distance: 90 (This is the distance the door will rotate in degrees)
Flags:
- Starts Open: This means that the door starts open when you Start the map.
- Toggle: If this is enabled you have to trigger the Door, Ex: If you have a button.
- Use Only: This means you can “Use” the door (Default Key : E).
- Reverse Direction The door opens in a reversed angle.
- One-way: This means that the door is going 1 way only.
- X-axis: If checked, the door oepsn X-axis.
- Y-axis: If checked, the door oepsn Y-axis.
The Door should look like this now, ingame:
dooringame.jpg (170.16К)
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