2. Step: Select a water texture, I choose “!Waterblue”
water.jpg (199.05К)
Количество загрузок:: 3
3. Step: Now build the water, as I showed above!
4. Step: Highlight the water and press CTRL + T (Tie To Enity)
5. Step: Select “Func_Water” in the “Entity Menu”.
entity2.jpg (10.4К)
Количество загрузок:: 4
Class:
- func_water
Attributes:
- Rendermode: Texture
- Fx Amount: 80
- Wave Height: 1.0 (This controls the wave height of the water, in Units)
Step6: Save and Compile your map. You should now have Water like this, ingame:
wateringame.jpg (68.04К)
Количество загрузок:: 3

Помощь



Цитата









