2. Step: Let’s start, first making a hole in the wall. Like I did below
(The hole should be as big as a brush on 96 High and 112 long)
door_opening.jpg (41.68К)
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Start building a square (Whatever texture you like, I choose Black)
door_squares.jpg (46.89К)
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Now we build two glass doors
door_complete.jpg (38.59К)
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3. Step: Let’s make the entity now, let’s start with the frame
Highlight the door and press CTRL + T (Tie To Entity)
Select Func_Door in the Entity Menu
door_door.jpg (10.15К)
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Attributes (the frame):
- Name: trigger_door
- Material type : Glass
- Strength : 0 (0 is invincible)
- Rendermode: Normal
- Fx Amount: 0
- Lip: 4
- Delay before Close: 3
- Speed: 100
- Yaw: 0 (This choose the way of the door, on this map, the door will go to the “right”)
For the left one just change this:
- Yaw: 180 (This choose the way of the door, on this map, the door will go to the “left”)
4. Step: Now make the glass a entity.
Highlight the door and press CTRL + T (Tie To Entity)
Select Func_Door in the Entity Menu
Highlight the door and press CTRL + T (Tie To Entity)Select Func_Door in the Entity Menu
door_door.jpg (10.15К)
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Attributes (the glass):
- Name: trigger_door
- Material type : Glass
- Strength : 0 (0 is invincible)
- Rendermode: Texture
- Fx Amount: 80
- Move Sound: Vaccum
- Lip: 0
- Delay before Close: 3
- Speed: 100
- Yaw: 0 (This choose the way of the door, on this map, the door will go to the “right”)
For the left one just change this:
- Yaw: 180 (This choose the way of the door, on this map, the door will go to the “left”)
5. Step: Let's make the triggers for the doors (always use ‘AAATRIGGER’ for triggers.)
door_trigger.jpg (50.34К)
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Now let’s make it a entity
Highlight the door and press CTRL + T (Tie To Entity)Select trigger_multiple in the Entity Menu
door_trigger_entity.jpg (18.08К)
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Attributes:
- Target: trigger_door
- Delay before Reset: 3
Now compile the map and try it out!The Door should look like this now:
door_open.jpg (57.63К)
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door_closed.jpg (43.53К)
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